Adding imaginary content
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The Blinder Drawing Game
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A right brain game to
foster observation and imagination.
1. Three or more players are in a circle, or several circles around
worktables in a classroom. A piece of copper or aluminum wire that
is easy to bend is placed in block of wood. Each player adds one
bend to the wire, but no subject matter is allowed. Keep it abstract,
but interesting and unpredictable.
2. All players make a blind contour drawing of the wire. Each
is working with a blinder on the pencil so no one sees their paper.
Each player is at a different position, so each drawing is different.
This part fosters right brain observation ability.
Click here
to see blinders being used on pencils.
3. The drawings are passed to the next person in the circle (to the
right).
4. Each player then studies the received drawing,
turning in all directions looking for imaginary ideas.
5. Each player adds imaginary parts to the observed line drawing that
was made by the person on their left. Subject matter is added.
It can be real, fantastic, humorous, etc., but not a clichÈ. Encourage
imagination.
6. Pass the drawings to next person. This person writes an imaginary
title or invents a story about the picture. Encourage humor and unexpected
stories.
7. Enjoy and discuss the results and their deep or shallow meanings. |
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8. Scoring the game. Sorry, there is not way to lose this
game. Everybody wins who participates.
Also
see the Conversation
Game to get ideas for artwork in the classroom or other group settings.
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If you play this
game, your ideas to improve it are appreciated. Contact the author
Marvin Bartel, Ed.D., Professor of Art
Goshen College, 1700 South Main St., Goshen IN 46526
This page was updated January 2003
How to "copy" an Internet image for teaching
© 2003 Marvin Bartel, all rights reserved. You
are invited to link this page to your page. For permission to reproduce
or copy photos, text, or layout, or to place this page on your site or
to make printed copies, contact the author
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